First on the list is the Atari Lynx which was brought out in 1998.
Key Facts
This piece of technology holds the distinction of being the worlds first handheld electronic device with a color LCD built within.
Sadly the lynxx atari later became abandoned considering it failed to achieve it's sales numbers in which they were aiming for.
The Lynx was also the first gaming console with hardware support for things such as zooming/distortion
Why the technology was important.
The technology was important for this device considering that the technology used would determine how games would play on the device and what the graphics would look like. Also the technology used would have been a new sight for people because the technology was more advanced than past techonology back in the 1980's. This is aslo how it made this device different to others.
Secondly, comes the Sega Game Gear brought out in 1990 first in japan.
Key Facts
It had a colored screen and its unique game library and price gave it an edge over the Atari Lynx and Turbo Express.
Its was rushed to the market but still did extremley well in the society as tones were sold n any stores.
Amazingly 11 million tones of the Sega Game Gear were sold and was powered by 6 AA batteries.
Why the technology was important.
It's memory was 8KB RAM - 16KB VRAM and the audio could be played through the handheld device with headphones or without. Also it could portray 32 different colours all at one time. Furthermore, there was also 2 types of external rehchrageable battery packs brought out by Sega themeselves to increase time before it run out. From this the technology was important to enable this device to play well with a great reputation for people to then buy.
Thirdly, is the Sega Saturn brought out in 1994.
Key Facts
The Saturn sold infact 9.5 million units worldwide
IGN voted it in at no:18 from a question which read ''name your top 25 game consoles''
There was a delay with the release considering Sega decided to change the features of the console after seeing the Sony's playstaition.
Why the technology was important.
The Saturn had impressive hardware at the time of its release which was 1994 and Sega were proud with it. In addition, it had a internal RAM catridge as its storage which was needed as part of inportance. Furthermore, the Sega Saturn even had 3 online services such as Sega NetLink, SegaNet and XBAND. This is why the technology was important.
Fourthly, is the Playstation brought out in 1994 - a little after Sega Saturn.
Key Facts
100 million units were shipped around the world as shops sold them franticly.
It brought 3D into fashion and better graphics that most handheld consoles.
It was sold in markets worldwide and a registered trademark worldwide.
Why the technology was important.
The technology was important as it brought 3D graphics alive and even had a memory card which stored gameplay. Also, its was said to be the easist cosole to controll with a perfect manufactured pad. Furthermore, Sony made more money that the Creaters of the Sega Saturn and Atari Lynx.
Next up is the Game Boy Colour brought out in 1998
Key Facts
It could show up to 56 colours on the screen.
Also, this device made pokemon so popular.
This product was also developed by Nintendo.
Why the technology was important.
The technology used on this device was very important as it implied colour sound. Also,
The Rom Was 8MB - The RAM was 32KB - The VRAM was 16KB. Considering the technology used was very ideal; the Game Boy Color did very well as millions were sold.
Next up is DreamCast which was released in 1998
Key Features
Released in Japan first in which it got praised and then sold to other countries such as the USA.
Sega made this as there Sega Saturn failed expectations.
It was said to maybe ovrcome the playstation in the future.
Why the technology was important.
Sega made this to overcome the playstation as the Sega Saturn failed. Therefor, Sega themselves decided to put in more advanced thechnology in this product than the last. Technical devices such as a RAM 16 MB - and graphics with powers of 100 MHz PowerVR2 CLX2. This was why the technology was important. (TO OVERTAKE SONY'S PLAYSTATION.)
Comeing up 7th is the GameCube brought out in 2001.
Key Features
Manufactured by Nintendo.
First Games console to be brought out in the 2000's
21.74 million unit sold worldwide
Why the technology was important.
The technology was very important as it would be the first games's console to be brought out in the 2000's. Its graphics were controlled by a 162 MHz and it also ha online for people to use and play with friends. It was known to have accurate controll from its analogue sticks. furthermore, the technology used was fantastic and it attracted many people to it. This is why the Technology was important.
Next up at number 8 is the Xbox brought out in 2001 a little after the GameCube.
Key Facts
The Xbox had a rival which was the GameCube considering they were both brought out in 2001.
The Xbox sold more of its products than many others.
The manufactures are Microsoft.
Why the technology was important.
The technology was very important as it used advanced technologies such as better graphics than other consoles and in some cases depending on the game; better audio. May people admire the pad also as it is said to be the most comfortable and correct sized pad of all time.
Furthermore, coming in at no: 9 is NGage brought out in 2003.
Key Facts
It was a handheld gaming mobile.
The manufactures were Nokia
This was a style of gaming that had not been brought out untill this
Why the technology was important.
the technology was important because it had to be small but also to fit inside the mobile; but powerful enough the game on. However, the technology used simple electronics which would still deliver a simple method to gaming even though the graphics lacked colour and used old fashined sounds.
At number 10 is the Nintendo Ds brought out in 2004
Key Facts
The device game with a plastic pen to use on the screen
Well known for being used when travelling
Had very good audio eletronics inside to portray better sound effects.
Why the technology was important.
The technology was important for this device as it was touchscreen. This was the best Touch Screen handheld console that had been brought out. In addition, the touchscreen required very precise measuremets to know where abouts the screen is beeing touched and how e.g. (tapping the screen)
Next is the Playstation Portable at number 11 - brought out in 2004
Key Facts
First brought out in Japan in 2004 and then after in many other countries.
Known to be one of the best handheld console's along with the Nintendo Ds.
Brought out first in North America.
Why the technology was important.
This handheld Games console was bigger than the Nintendo Ds; However the PSP was made to play bigger games such as GTA and FIFA. Thereorhe technology inside was very important as if it wasnt the correct kind it would simply crash the big games.
At number 12 is the Nintendo WII brought out in 2006
Key Facts
This was the biggest product that Nintendo had created.
Helps people loose weight and keep peole fit.
One of the best Family oriented games console ever made.
Why the technology was important.
The technology was very important as it measured the motion of a person. This meant that the technology had to be very advanced and to be able to calculate movement and power
Lastly, at number 13 is he WII U brought out in 2012
Key Features
Brought out first in the USA.
Was delayed due to one last piece of internall electronic device being placed in.
It is very advanced.
Why the technology was important.
According to Nintendo, the hardest part was placing in internall technology as it took them many calculations to get it perfect. Lastly, all technical devices that are in every console need to suite the certain console e.g. the WII U needed more technology than Nintendo for it to work well with their product.
WEEK 4 HOMEWORK
Winkey Dink and You 1953 - 1957
Laser Disk 1978
Interactive Tv Movie developed through the 1990s
DVDI (DVD Iinteractive Game) developed through the 1980s and 1990s
Winkey Dink and You
This was a TV show which aired every saturday morning at 10:30 to entertain children. Jack Barry was the host and the main character was Winky Dink. However, sometimes it was on at 9:30.
What Made It Different ?
Children did not just have to watch considering it was a interactive show in which children could get involved in certain activitie. An example of this is vinyl plastic sheets could be bought and they could be put on the tv screen and at a certain time in the programme; Winky Dink would do a dot to dot task in which the chilren could try and complete it with Winky dink doing the same. This attracted many young veiwers.
Laser Disc
This disk was developed by Phillips and could be used for storing things at home on your computer. However, laser disk juke boxes were invented in 1985 in which could play songs such as Michael Jackson hits and Duran Duran hits.
What made it different ?
This was different because it was a disk and not some sort of chip. In addition, and unlike its rivals which were the VHS and the Beta max; it has never managed to get widespread use in North America.
Interactive Tv Movie
This is a video game that features highly cinematic presentation and has a heavy use of scripting. This is usually through animated or even live footage; or through a full motion video
What made it different?
A huge point which made and makes this different even today is that it has other uses. An example of this is that some computer games today use interactive movie play.
DVDI
This was very much like The windy Dink show but a more challeging type. Harry Potter Hogwartz is an example of this considering that the DVDI made it very competative and addictive. The DVDI was just anouther example of interactive game play.
What made it different?
The difference was it used advanced technology meaning better audio and graphics and it wasnt a movie as such - it was a game unlike Winky Dink. Also, it was more of a challange as the tasks set from this e.g. in Harry Potter were harder for people to complete.
Visiware
Visiware was released in 1994 after being founded by Lrant weill; a French publisher and distributor for video games based around interactive TV. Recently, in 2010, visiware created a play along option e.g. you could answer questions and your answers would come up on the TV. Visiware is well known for allowing people to quiz thereself on the programme ''million pound drop'' considering that the persons answer will then be revealed wrong or right. Visiware can also be used through a mobile phone which improved visiware reputation as people could travel and take part in a quiz to keep them occupied and keeping them fro getting bored. Furthermore, Since 2009, visiware is the head of the skill gaming website ''PlayinStar''
Visiware differs from other game platforms such as the xbox360 because some visiware gaming, is based around tv shows such as the million pound drop; whereas, other platforms like the xbox360 and ps3 are just based around games created for them platfroms and not TV shows. However, visiware does'nt just do games based on TV shows as visiware is part of ''playinstar''. Visiware was used for games such as Texas Hold em, Scrabble and even sporty games (it still is today). Furthermore, most of visiware's games however are different to the syle other platforms play. In contrast, anouther difference is that visiware allows you to play game through your mobile but the xbox360 and ps3 dont.
In addition, visiware has limitations. An example of this is that it has not sold as much as other platforms and has been known to freeze and lag alot. Anouther limitation is that when people have tried playing through their mobile phones; the enternet has been known to loose its connection and fail to load up games from visiware. Sometimes it dose'nt even load up so some people dont even get to play 5minuites worth ast they are travelling (to work for example).
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